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Classes & Combat

Class adjustments, skill mechanics and combat rules.

Classes

Classes & Skills

Most skills have been reverted back to a retail-like behavior, with certain classes receiving various new skills & improvements to make them relevant within the game.

Class Improvements

  • Improved Servitor Buffs added to summoner classes (disabled in Olympiad)
  • Improved Self-Buffs added to Prophet, Elven Elder, Shillien Elder, Bladedancer & Swordsinger
  • Skill Sweeper Festival added to Scavenger
Mechanics

Mechanics

Skill mechanics and balance adjustments.

  • Aura-Flash is now a holy-type skill
  • Cancel has an increased cool-down and removes buffs for 10 seconds (buffs return)
  • Mage critical damage reduced to x3
  • FOI works like GF chronicle
  • Symbol of Noise removes dances & songs for 30 seconds (buffs return)
  • Mana Burn and Mana Storm critical chance disabled
  • Seed of Wind, Water and Fire can only be casted on party members
  • Nobless Blessing does not occupy a buff slot (decreased cast-time on fighters)
  • Healing dots and potions won't take buff slot
  • Hot Spring Buffs are disabled
  • Restore Life no longer affects mobs or raid bosses
  • Might of Heaven works on all mobs (not only undead)

Skills Ignoring Buff Limit

Always-on effects that don’t eat your buff slots.

  • Prayer
  • Noblesse Blessing
  • Salvation
  • Soul of the Phoenix
  • XP Boost Scroll
  • Benediction
  • Touch of Life
  • War Cry
  • Rage
  • Duelist Spirit

How Debuffs vs. Resists Work

Interlude retail math, explained clearly.

  • Debuff resistance reduces the remaining chance of a debuff landing, not the original base rate.
  • Multiple resists stack multiplicatively, giving diminishing returns but still strongly reducing success chance.

Example

Base stun chance
50%
Majestic/Major set (50% resist)
50% → 25%
Resist Shock (40% resist)
25% → 15%

50% × (1 − 0.50) × (1 − 0.40) = 15% final chance

Separate example: 90% total resist

50% × (1 − 0.90) = 5% final chance

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